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SCI & TECHSep 19Open Tasks.txt: A Minimalist To-Do List for Maximum ProductivityOpen Tasks.txt offers a clean, back-to-basics approach to task management, resembling a digital notepad with essential features. It categorizes tasks into 'Done', 'Next', and 'Backlog', allowing for easy prioritization and tracking of daily progress. The app supports both keyboard and mouse navigation, making it accessible for all users while maintaining a sleek, distraction-free interface.headtopics · united states of america
SCI & TECHSep 19Ancient teeth pose a mystery: What made those strange grooves?New research on ancient human remains suggests the habitual usage of betel nuts, a plant seed with mind-affecting properties that is popular in parts of Asia despite the health risks it presents.NPR News
SCI & TECHSep 19Will AI models achieve the ability to improve autonomously? Leading labs say the scenario is nearAI developers are striving for self-improvement, aiming for technology that can enhance itselfThe Independent World
SCI & TECHSep 19What might an AI doomsday look like? Experts have given it some thoughtA small but dedicated group of AI experts has been warning for years that increasingly powerful AI systems could cause catastrophic damage or even lead to human extinction.NBC News
SCI & TECHSep 19Who deserves a transplant? AI's answer isn't the same as a human doctor'sAI chatbots make faster, more confident, but less nuanced decisions than human doctors when choosing who gets a life-saving kidney transplant.EuroNews [en]
SCI & TECHSep 19Jensen Huang says AI has zero chance of ending humanityNVIDIA's CEO Jensen Huang has dismissed fears of artificial intelligence (AI) ending the world by 2030.newsbytesapp · india
SCI & TECHSep 19AI poses ‘zero' pc risk of world’s end by 2030: Nvidia’s Jensen HuangNew Delhi, Sep 19 (IANS) Nvidia Chief Executive Jensen Huang has rejected predictions that artificial intelligence (AI) could cause the end of the world by 2030, saying there was “zero per cent” chance for such a crisis. Huang told CBS News that an AI-triggered catastrophe is senseless and raised doubts if some of the warnings were driven by political, commercial or attention-seeking considerations. He urged companies to quicken AI development while retaining responsibility for product safety, saying firms should not release systems that are not ready or safe. Such comments widened the divide among technology executives as many had recently argued to slow frontier development for safety measures to catch up. Anthropic CEO Dario Amodei, OpenAI CEO Sam Altman and other industry figures had recently called for stronger safeguards around increasingly capable AI systems. Huang said the industry was expected to develop AI in a way that supported US prosperity without compromising product safety. He had voiced similar opinions at the Salesforce’s Dreamforce conference earlier this week, where he opposed new AI-specific laws and argued that safety was an engineering responsibility for individual companies. While the Nvidia chief was recently speaking at the All-In Summit in Los Angeles, a surprise call came from US President Donald Trump. Trump told the audience that “the robots will not be taking over” and called the broader controversy a “hoax”. The US administration had recently directed federal agencies to remove barriers to US leadership in AI, while the administration’s AI Action Plan called for faster innovation and fewer regulatory constraints. Microsoft Chief Executive Officer (CEO) Satya Nadella earlier this week said that the development of frontier artificial intelligence must be guided by the principle that it should help humanity and remain under human control, joining other tech leaders calling for a "deliberate" pace in the development of artificial intelligence (AI). Anthropic CEO Dario Amodei earlier in September warned that advances in AI could outpace efforts to understand and control the technology. —IANS aar/nathehawk_in · india
SCI & TECHSep 19‘0 per cent chance’: What Nvidia CEO has to say on ‘extinction-level’ threat from AINvidia CEO Jensen Huang has reiterated his stance that artificial intelligence can be safely managed on various occasions.hindustantimes · india
SCI & TECHSep 19AI will probably end a world, but not humanityLas alertas por la Inteligencia Artificial General revelan una crisis de imaginación más que un apocalipsis inminente impulsado por las máquinas. The post La IA probablemente acabe con un mundo, pero no con la humanidad appeared first on La Silla Vacía.La Silla Vacía
SCI & TECHSep 19Fear of AI job losses now outweighs hope of new jobs, study findsIn the midst of calls for an AI development slowdown, the fear and uncertainty over AI's impact on the job market remain present worldwide, study finds.EuroNews [en]
SCI & TECHSep 19AI lowering entry barriers for small contractors, reshaping blue-collar services: ReportArtificial intelligence (AI) is lowering some of the traditional barriers for skilled workers looking to start or expand small businesses by taking over administrative tasks such as scheduling, dispatch, paperwork and contract analysis, according to a report by SkyPSI, a tech company. The report said AI is changing the economics of blue-collar services by allowing tradespeople to spend more time on their core work while using technology to manage functions that previously required additional staff or specialised expertise.telecomlive · india
SCI & TECHSep 19Anthropic chooses Accenture to evaluate its AI securityAnthropic y Accenture se unen para evaluar la seguridad de la IA, prometiendo acceso total a los sistemas y una inversión conjunta de 2.000 millones de dólares.La startup busca asegurar la transparencia y rendición de cuentas, mientras explora futuras colaboraciones con otros evaluadores externos como METR.Clarín
SCI & TECHSep 19Expert says AI companies need external safety audits: "We shouldn't have to take their word for it"More than 100 artificial intelligence experts have signed a public letter to express the need for independent AI safety evaluators. Princeton computer science professor Arvind Narayanan, who signed the letter, joins CBS News to discuss.CBS News
SCI & TECHSep 19Nvidia CEO Jensen Huang says we should go "as fast as we can" with AIJensen Huang, the CEO of Nvidia, the world's largest chipmaker, told "Sunday Morning" that tech companies should push forward with the development of artificial intelligence despite recent warnings from worried industry leaders that there may be a need to pull back due to unease about the technology.CBS News
SCI & TECHSep 18OpenAI CEO Sam Altman to present before the UN Security CouncilSam Altman will speak before the UN Security Council about the risks of AI at the summit of world leaders, organized by France. Fear of AI dangers is growing, prompting calls for global regulation. Industry leaders support slowing down development.Clarín
SCI & TECHSep 18Anthropic brings in Accenture for AI safety testingCEO Dario Amodei says labs should more deeply embed third-party testers as concerns grow around risks associated with the technologyFinancial Times
SCI & TECHSep 18Nvidia CEO calls for AI to be developed "as fast as we can"The CEO of the world's largest chipmaker told CBS News that tech companies should proceed with artificial intelligence development despite recent warnings from worried industry leaders that there may be a need to pull back.CBS News
SCI & TECHSep 18Upcoming Class Tuning - September 22Upcoming Class Tuning - September 22 Originally Posted by Blizzard ( Blue Tracker / Official Forums ) Our tuning pass this week is mostly targeted at low performers across Mythic+, Raid, and PvP. In addition to helping low performers, we are looking at some hero talent disparity to see if we can create a little more competitive balance between the options to better facilitate more gameplay options. Class Changes Death Knight Blood Developers’ notes: San’layn is dealing quite a bit more damage in AoE than our intended target for tanks. We will be reducing their overall damage to reduce the disparity. However, we will be increasing Death Strike’s damage and reducing its cleave effectiveness to buff Blood’s single target which is a little on the lower end of tanks. In addition, we are making some Deathbringer specific targeted buffs to counter the overall aura nerf and be a small net positive buff to both their AoE and single target damage. All ability damage reduced by 6%. Death Strike damage increased by 25%. Deadly Reach now causes Death Strike now to deal 60% of its damage to 2 nearby enemies (was 75%). Deathbringer Exterminate damage increased by 25%. Reaper’s Mark damage increased by 20%. Wave of Souls damage increased by 20%. Bind in Darkness now increases Blood Boil damage by 50% (was 30%). Deathly Blows now increases Death Strike damage by 20% (was 12%). Swift and Painful now increases Strength by 15% (was 10%). Frost Developers’ notes: Frost Death has been lacking in single target and two target cleave scenarios. Frostreaper damage increased by 100%. Does not affect PvP combat. Obliterate damage increased by 10%. Does not affect PvP combat. Unholy Developers’ notes: We’re looking to increase Unholy Death Knight’s damage output in raid. In parallel, we’re aiming to bring Blightfall build back to where it was prior to the bug fixes that made it no longer viable. Scourging now causes your plagues to erupt at 65%/100% (was 50%/70%). Does not affect PvP combat. Blightfall deals 200% of the plague damage remaining (was 100%). Does not affect PvP combat San’layn Infliction of Sorrow causes Vampiric Strike to erupt plagues with 75% increased effectiveness (was 30%). Thrill of Blood increases Dread Plague damage by 20% (was 10%). Frenzied Bloodthirst now increases Death Coil and Death Strike damage by 5% per stack. Demon Hunter Devourer Developers’ notes: These changes are intended to primarily benefit the raid and single target performance of Annihilator hero talent builds and improve Annihilator’s viability in more content. Collapsing Star damage to primary target increased by 25%. Does not affect PvP combat. Consume/Devour damage increased by 8%. Does not affect PvP combat. Havoc Aldrachi Reaver Developers’ notes: Aldrachi Reaver has fallen well behind the alternative hero talent options for both specs it is available to. We are improving some of its core effects for both specs, and for Havoc specifically the soul fragment generation from Broken Spirit is increasing to give a small boost to Fury generation and hasten the cycle of Reaver’s Glaive and its bonuses. Art of the Glaive now increases the damage of enhanced strikes by 15% (was 10%) and 30% (was 20%). Reaver’s Glaive damage increased by 25%. Reaver’s Mark now increases your damage to the target by 7% (was 6%). Broken Spirit chance to shatter a Soul Fragment increased to 20% (was 15%). Vengeance Aldrachi Reaver Developers’ notes: Aldrachi Reaver has fallen well behind the alternative hero talent options for both specs it is available to. We are improving some of its core effects for both specs. Art of the Glaive now increases the damage of enhanced strikes by 15% (was 10%) and 30% (was 20%). Reaver’s Glaive damage increased by 30%. Reaver’s Mark now increases your damage to the target by 8% (was 7%). Druid Hero Talents Wildstalker Bursting Growth damage increased by 15%. Not applied to PvP combat. Feral Wildstalker Patient Custodian increases bleed damage by 10% (was 8%). Not applied to PvP combat. Restoration All healing increased by 4%. Does not apply to PvP combat. Fixed an issue where Photosynthesis could trigger from other players’ heal over time effects. Evoker Augmentation Developers’ notes: We’re making some targeted adjustments to parts of Augmentation’s kit that have lower representation in their breakdown than they should be relative to their intended strength or time spent performing them. Eruption damage increased by 15%. Fire Breath damage increased by 60%. Upheaval damage increased by 40%. Blistering Scales damage increased by 100%. Devastation Developers’ notes: Devastation’s overall damage in M+ is slightly lower than we’d like, so we’re broadly targeting AoE abilities for buffs. We’re increasing Unbound Flame’s damage to maintain its appeal as the focus of the Apex talents. And finally, we’re increasing Shattering Star’s damage so that players talenting for their tier set can feel confident they are making a competitive character building decision. We anticipate this package giving a larger buff to Flameshaper than to Scalecommander, as we’re seeing Scalecommander outperform it in most content. Pyre damage increased by 10%. Does not apply to PvP combat. Unbound Flame damage increased by 25%. Does not apply to PvP combat. Fire Breath damage increased by 5%. Does not apply to PvP combat. Azure Strike damage increased by 50%. Does not apply to PvP combat. Azure Sweep damage increased by 50%. Does not apply to PvP combat. Shattering Star damage increased by 10%. Does not apply to PvP combat. Hunter Marksmanship Developers’ notes: We’re looking to increase the area damage capabilities of Marksmanship Hunters with these changes. Trick Shots now causes Aimed Shot or Rapid Fire ricochets to hit for 75% of damage (was 60%). Volley damage increased by 10%. Survival Developers’ notes: We’re increasing the damage that Wildfire Bomb deals to all targets, but reducing the bonus damage to the primary target. This should be a neutral change against a single target, but an increase to area damage when fighting more than one enemy. Wildfire Bomb damage increased by 20%. Wildfire Bomb now only hits the primary target for 50% additional damage (was 80% additional). Mage Developers’ notes: For both Fire and Frost, these changes are intended to primarily improve performance in M+, with a smaller impact in raids. Fire Meteor’s damage over time increased by 100%. Does not apply to PvP combat. Frostfire Dualcasting Adept now increases Flamestrike damage by 15% (was 10%). Sunfury Burden of Power now increases Flamestrike damage by 6% (was 3%). Frost Frozen Orb damage increased by 15%. Comet Storm damage increased by 50%. Does not apply to PvP combat. Frostbite’s Shatter damage to nearby enemies increased by 10%. Glacial Assault icy comet damage increased by 50%. Monk Mistweaver All healing increased by 5%. Does not apply to PvP combat. Vivify healing increased by 15%. Does not apply to PvP combat. Sheilun’s Gift healing increased by 15%. Does not apply to PvP combat. Windwalker Melee auto-attack damage increased by 25%. Does not apply to PvP combat. Dual Threat damage increased by 20%. Does not apply to PvP combat. Rising Sun Kick damage increased by 8%. Does not apply to PvP combat. Paladin Protection All ability damage increased by 6%. Does not apply to PvP combat. Retribution Templar Developers’ notes: Templar has been underperforming compared to Herald of the Sun this season. We’re increasing its throughput to make it a more viable option against Herald of the Sun, for those who enjoy Templar’s playstyle. Hammer of Light damage increased by 50%. Does not apply to PvP combat. Empyrean Hammer damage increased by 12%. Priest Discipline Developers’ notes: Discipline isn’t able to dish out proper healing in dungeon environments due to how strong Atonement is in raids. We’re reintroducing an Atonement healing bonus outside of raid environments and significantly increasing Atonement healing outside raid to help Discipline shine in dungeons. Atonement healing is increased by 40% when not in a raid or battleground instance. Atonement healing is no longer increased by 40% in PvP combat. Penance mana cost reduced by 20%. Shadow Developers’ notes: We feel Shadow is lacking in single target damage, so these changes are intended to improve Shadow’s damage against singular targets while remaining neutral in multi-target situations. Mind Blast damage increased by 15%. Void Blast damage increased by 15%. Shadow Word: Death damage increased by 15%. Shadow Word: Madness damage increased by 15%. Not applied to PvP combat. Mind Flay damage increased by 15%. Not applied to PvP combat. Mind Flay: Insanity damage increased by 15%. Not applied to PvP combat. Psychic Link now causes direct damage spells to inflict 20% of their damage to all other targets afflicted by Vampiric Touch (was 25%). Not applied to PvP combat. Shadeburst damage reduced by 5%. Not applied to PvP combat. Rogue Subtlety Trickster Developers’ notes: Trickster has performed well below Deathstalker for Subtlety this tier and is receiving damage boost to its core effects to make Trickster a more reasonable choice in a wider range of content. Unseen Blade damage increased by 50%. Does not affect PvP combat. Coup de Grace damage increased by 30%. Does not affect PvP combat. Warrior Developers’ notes: Warriors are in a good state overall, but we feel that Mountain Thane is a bit behind their partner hero specs on both Fury and Prot, so we’re giving a small boost there to help Mountain Thane enjoyers. Fury Mountain Thane Lightning Strike damage increased by 50%. Ground Current damage increased by 50%. Protection Mountain Thane Lightning Strike damage increased by 50%. Ground Current damage increased by 50%. Player Versus Player Death Knight Unholy San’layn Developers’ notes: We would like to push for the San’layn hero talent tree to be a more viable option for Unholy Death Knights in PvP. Inevitable now causes plagues to deal up to 60% increased damage based on the target’s missing health (was 30%). Vampiric Strike damage increased by 100%. Druid Feral Druid of the Claw Ravage damage increased by 20% in PvP combat. Dreadful Wound damage increased by 25% in PvP combat. Exacerbating Wounds increases damage taken from your bleed effects by 10% in PvP combat (was 8%). Restoration Developers’ notes: Restoration Druid’s burst healing and instant crowd-control capabilities have limited counterplay for other players, so we’re targeting these aspects to decrease their overall performance. Call of Ohn’ahra increases the cooldown of Nature’s Swiftness by 60 seconds (was 30 seconds). Swiftmend healing reduced by 20% in PvP combat. Evoker Augmentation Ebon Might grants 12% primary stat in PvP combat (was 10%). Preservation Flameshaper Consume Flame healing reduced by 30% in PvP combat. Hunter Beast Mastery Dark Ranger Developers’ notes: Dark Ranger has been underperforming for Beast Mastery, so we’re adjusting their Black Arrow damage to increase their performance. Black Arrow damage increased by 30% in PvP combat. Survival Developers’ notes: Survival Hunter’s burst window has been particularly powerful this season, so we are targeting reductions in that area to allow other players more time to react. Takedown Hunter damage reduced by 10% in PvP combat. Takedown Pet damage reduced by 15% in PvP combat. Sentinel Moonlight Chakram damage reduced by 15% in PvP combat. Mage Fire Developers’ notes: We feel Fire Mage burst damage continues to be too high even outside of Combustion, so we’re further reducing the damage bonus from Pyroclasm to lessen its potential to lead to quick kills. Pyroclasm now increases the damage of Pyroblast or Flamestrike by 160% in PvP combat (was 180%). Monk Windwalker Developers’ notes: We’re decreasing the performance gap between Windwalker’s hero talent trees as Shado-pan has been overperforming and Conduit of the Celestials has been underperforming. Conduit of the Celestials Celestial Conduit damage increased by 50%. Shado-Pan Flurry Strikes damage reduced by 15%. Paladin Retribution Templar Developers’ notes: We’re bringing Templar’s performance up also in PvP, but we believe the gap to Herald of the Sun is less drastic compared to PvE. Hammer of Light damage increased by 20%. Priest Developers’ notes: We’re increasing the effectiveness of Mindgames once more in this pass to solidify its usability. We’d like for it to be able to compete with other powerful PvP talent options in Priest’s kit. Mindgames direct damage and reversal increased by 50%. Holy Developers’ notes: We feel Oracle Holy is in a good place, but Archon has difficulties keeping up, so we’re targeting buffs to its throughout and offensive potential. Archon Halo damage and healing increased by 30% in PvP combat. Focused Outburst now reduces the cast time of Prayer of Healing by 40% in PvP combat (was 15%). Realized Potential now increases Flash Heal healing by 20% in PvP combat (was 10%). Shadow Developers’ notes: We’re increasing the damage of Shadow Word: Death significantly in addition to the Mind Blast changes above to allow for more opportunities to finish enemies off. Shadow Word: Death damage increased by 30% in PvP combat. Rogue Assassination All damage reduced by 4% in PvP combat. Deathmark now shows as a large aura on raid frames. Outlaw All damage increased by 5% in PvP combat. Shaman Elemental Developers’ notes: We feel Elemental should shine more in their damage against their primary target and less in their cleave, so we’re making some improvement to core spell damage and reducing the effect of the Voltaic Blaze and Purging Flames combo. Lightning Bolt damage increased by 25% in PvP combat. Lava Burst damage increased by 15% in PvP combat. Voltaic Blaze instant damage reduced by 25% in PvP combat. Purging Flames now causes Lava Bursts to fire at 25% effectiveness in PvP combat (was 40%). Enhancement All damage increased by 3% in PvP combat. Warlock Affliction Agony damage increased by 40% in PvP combat. Unstable Affliction damage increased by 10% in PvP combat. Warrior Arms Colossus Developers’ notes: We’re increasing the effectiveness of Colossus for Arms in PvP to increase hero talent viability with a focus on improving the effectiveness of your post-Demolish window. Practiced Strikes increases the damage of Slam and Mortal Strike by 40% in PvP combat (was 25%). Arterial Bleed now increases Rend and Deep Wounds damage by 5% per stack in PvP combat (was 3%). Cut to the Bone now increases Rend and Deep Wounds damage by 30% in PvP combat (was 15%).mmo_champion · united states of america
SCI & TECHSep 18Virtual Biotech Company Puts 37,000 AI Agents to Work on Drug DiscoveryThe system, designed by Stanford researchers, identified which drugs are more likely to succeed in trials and even proposed a cancer treatment a major drugmaker later landed on too. The post Virtual Biotech Company Puts 37,000 AI Agents to Work on Drug Discovery appeared first on SingularityHub.Singularity Hub
SCI & TECHSep 18Nvidia CEO Jensen Huang addresses AI safety concerns: "2030 is not going to be the end of the world"Nvidia CEO Jensen Huang has publicly come out against a coordinated slowdown between artificial intelligence companies in an interview with CBS News' Jo Ling Kent. Matt Shumer, author of the AI-focused newsletter "Something Big is Happening," joins "The Takeout" to discuss.CBS News
SCI & TECHSep 18Nvidia CEO Jensen Huang says he agrees with Trump on AI, doesn't believe it will end world by 2030Nvidia CEO Jensen Huang tells CBS News' Jo Ling Kent he completely disagrees with the idea that AI will end up destroying the world by the end of the decade, saying there's a "0% chance" of that happening. Watch more from Kent's exclusive interview with Huang on "CBS Sunday Morning" September 20.CBS News
SCI & TECHSep 18Anthropic selects Accenture as first embedded evaluator to help implement Amodei's slowdown proposalAnthropic and OpenAI have been under intense scrutiny after researchers warned about the potential for AI to cause catastrophic harm to humanity.CNBC
SCI & TECHSep 18OpenAI's Altman plans to address UN Security Council due to mounting concerns: reportOpenAI's Sam Altman reportedly plans to address the UN Security Council regarding increasing concerns. This highlights the growing international attention to and potential implications of artificial intelligence.Seeking Alpha Tech
SCI & TECHSep 18New cat species found, first in more than 100 yearsA new species of living cat has been identified for the first time in more than a century.Al Jazeera [en]